Things you will be learning are...
1- How To Select Your Character.
2 - Summoner Spells.
3 - Runes.
4 - Character's Abilities.
5 - Choosing A Lane.
6 - Pushing A Lane.
7 - Brush.
8 - Inhibitor.
9 - Nexus.
1 - Choosing A Character ...
Once you arrive at Character Select, your first order of business will be to select the character you wish to summon. League of Legends offers a wide array of different character types to choose from, ranging from durable, close combat characters, to fragile, long range characters, to powerful magic character with high damage spells. If you would like to know more about the abilities of a certain champion, click the small icon within the champion’s portrait to view information about them. Just remember you only have a minute and a half to finish your selection.
2 - Summoner Spell ...
In the next screen you may choose your summoner spells. Summoner spells allow you to assist your character (or, in some cases, your teammate’s champion) in various ways. There are many spells to choose from; but choose wisely because you may only bring two of these into battle. Choose your Summoner Spells by clicking on one of the 'Spells' icons in the center of the screen, then clicking on the two Summoner Spells you wish to use.
3 - Runes
The next screen is where you select your rune book page. For more information on your rune book, you can visit the Summoner information page. From here you may choose which of your previously generated rune pages you feel will most benefit your chosen character. While you cannot change your rune book pages at Champion Select, you can select from one of your presets. Click the drop-down under Runes & Masteries and select the rune page you want to use. Hover your mouse over any rune page to display a summary of benefits provided by the rune page.
4 - Character's Abilities
Every character has five abilities at his disposal over the course of the game. The first three abilities are your character’s standard abilities and area available starting at level 1. The fourth ability, or ultimate ability, becomes available for you to choose at level 6. This is typically a very powerful ability, often with a longer cooldown. The fifth ability is always a passive ability. This ability is free, and always active.
At level one, and at each level thereafter, your champion receives one ability point. When you have ability points available to distribute, you will see a plus sign above each of your available abilities. Left clicking on the plus sign above a specific ability unlocks the next rank of that ability. Your first three abilities have a maximum rank of 5, and your ultimate ability has a maximum rank of 3.
5 - Choosing a Lane.
Once you have chosen your initial ability and items, it is time for you to choose a lane. Since you are just starting out, try to choose a lane with a partner. Deep within the enemy base, near their summoner platform, lies their nexus. Victory is achieved through the destruction of the enemy team’s nexus. Guarding the nexus are several towers that are placed at even intervals in separate lanes. You have to push your way through these lanes in order to reach the enemy nexus. In each lane, however, you will undoubtedly run into the opposing characters and their minions. A minion wave is a group of computer controlled warriors that spawn from your nexus to assist your assault on the enemy base. The minions, however, are relatively weak on their own, and will need your assistance in order to deal with the enemy champions.
6 - Pushing a Lane
In addition to the enemy minions and characters, there are the towers to contend with. Towers will defend against oncoming minion waves and characters. While trying to push forward into your enemies’ territory, you will have to destroy these towers in order for your army to continue its assault. Your minions will not be able to pass any further up a lane until the closest tower to them is destroyed.
It is unwise, however, to attack a towers unassisted by your minions. These towers can do massive damage to even the mightiest of characters. Make sure you have either a minion wave or another allied champions with you before you think about launching an attack on a tower.
7 - Brush
You may also notice that scattered throughout the Field of Justice are patches of tall grass. These areas provide you with stealth, making you invisible to enemy minions and characters who are not also in the brush. These areas come in handy often, allowing you to set up ambushes, or to quickly escape and hide when it is necessary
8 - Inhibitor
When you reach the opposing team's base you will notice a small structure right behind the perimeter tower. This structure is called an inhibitor. An enemy inhibitor prevents your nexus from spawning super minions in the corresponding lane. Super minions are especially durable creeps capable of dealing a large amount of damage. Just a few of these can spell serious trouble for a team’s defenses, making the enemy inhibitor an important strategic target.
9 - Nexus
The final threat contained within an enemy’s base is the nexus. The nexus is the most important structure on the battlefield, and is the source of the enemy’s minion armies. Because it is so important, the nexus is defended by the enemy team’s two most powerful towers. Make sure you have a strong minion army with you before you think about engaging the enemy’s nexus. However, if you manage to destroy the enemy nexus, their backbone of their war machine will be broken, and you will be declared victorious.









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